AI Insights · Timothy · January 2024
Top Down Games in Saudi Arabia: Q4 2023 Performance
Discover the performance trends of the top 5 top-down games in Saudi Arabia during Q4 2023, including weekly downloads, revenue, and active users.
The fourth quarter of 2023 saw interesting trends for the top 5 top-down games on a unified platform in Saudi Arabia. Here’s a detailed look at their performance metrics, based on data from Sensor Tower.
My Perfect Hotel from SayGames LTD experienced fluctuations in its weekly downloads, peaking at around 78K in mid-October before declining to approximately 38.5K by the end of December. Weekly active users followed a similar trend, starting at 170K and reaching a high of 221K in mid-October, before dropping to 144K by the end of the quarter. Revenue peaked at about $736 in late October, ending the quarter at roughly $548.
Build A Queen by SUPERSONIC STUDIOS LTD saw its weekly downloads vary, starting at 53.7K in late September and peaking at 59.2K in late November, before falling to around 29.6K by the end of December. Active users increased from 109K in late September to a peak of 167K in mid-December, ending at approximately 147K. Revenue was minimal, with the highest being $8 in late November.
DOP: Draw One Part, another title from SayGames LTD, showed a notable rise in weekly downloads, starting at 14.9K in late September and peaking at 58.4K by the end of October. This number gradually decreased to about 26.6K by the end of December. Active users grew from 35.9K to a high of 131K in early November, ending the quarter at 73.1K. Revenue remained modest, peaking at $78 in late October.
Block Blast by Hungry Studio saw steady weekly downloads, starting at 43.4K in late September and peaking at 49.3K in mid-December. The active users mirrored this trend, beginning at 239K and peaking at 291K by the end of December. Revenue data was not available for this game.
Lastly, Ludo STAR from Gameberry Labs maintained robust performance throughout the quarter. Weekly downloads fluctuated, starting at 41.7K and peaking at 47.4K in mid-October, before ending at around 34K. Active users remained consistently high, starting at 754K and peaking at 715K in late November, ending the quarter at 673K. Revenue showed strong performance throughout, peaking at $217K in the final week of December.
This data highlights the dynamic nature of the gaming market in Saudi Arabia, especially for top-down games. For more detailed insights, visit Sensor Tower.